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Team Processes Stimulated by Group Games

In this post we will share with you several observations and conclusions we have collected during years of experience in the field of informal group activities. When team is challenged with a concrete task several processes are happening, some on personal and some on the group level.


On a Personal Level - there are several needs which are fulfilled:

- a desire to be useful to others

- a desire to prove your place within a group

- a desire to prove attractiveness

- ego stimulation via positive self-feedback loop

- sense of achievement via small tasks which are visible immediately (similar to games like: Lego, PC games, puzzle solving)


In addition an informal athmosphere perceoved as more open due to absence of punishment and painful consequences, as opposed to a typical formal work evironment. This in turn stimulates a trial behaviour which leads to an increased creativity process.


On a Group Level - diversity of the contributors creates a synergetic thinking, which brings results which typically cannot be achieved by an individual analytical/creativity process. Group informal processes reveal a hidden potential of colleagues outside of their professional tasks. Especially in case of a demanding pace setting (and sometime authoritarian) manager, this is an opportunity for the employees to feel freedom of action (a little riot).

Collective achievement- when as part of the main job the team is working on long projects, which span over monthes without immediate visible or measurable results, a group/team building activity brings a rare dimension of sense of collective achievement. This stimulates more open and trustful relations. Which in turn lead to a positive results in a regular work tasks.

Group informal activities bring an opportunity for a management to see a hidden talents of the employees. When the game has simple rules – there is little room for politics.


As a conclusion we can certainly claim that group activities and especially games with clear and simple rules will boost team performance in regular day to day tasks.

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