A bit About escape Games and team building
Inspired by Wikipedia
What is an "escape game"?
An escape room, also known as an "escape game", is a live‐action team‐based game where players cooperatively discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to progress and accomplish a specific goal in a limited amount of time.
Escape rooms became popular in North America, Europe and East Asia in the 2010s. Permanent escape rooms in fixed locations were first opened in Asia and followed later in Hungary, Australia, New Zealand, Russia and South America.
Escape rooms are inspired by "escape-the-room"–style video games. This is also the likely source of their name. It is also referred to as Room Escape, Escape Game, Exit Game, Live Escape, to name a few.
In spite of the name, escaping a room may not be the main goal for the players, nor is the game confined to a single room.
Typical game flow
The participants in an escape room normally play as a cooperative team ranging anywhere between two to ten players. Games are set in a variety of fictional locations, such as prison cells, dungeons, and space stations. The player's goals and challenges they encounter usually follow the theme of the room.
The game begins with a brief introduction to the rules of the game and how to win. This can be delivered in the form of video, audio, or a gamemaster.
After this, the clock is started and players have 45 to 60 minutes to complete the game. During this time, players explore, find clues, and solve puzzles that allow them to progress further in the game. Challenges in an escape room leans more to mental than physical, and it is not necessary to be physically fit or dextrous.
If a team gets stuck, there is a mechanism in place for the players to ask for hints. These hints can be delivered using paper, video, audio, or a gamemaster in the room.
If the players run out of time they lose the game and leave the room.
If players achieve the goal within the time limit, they win the game. Sometimes, teams with fast times are placed on a leaderboard.
Academy and researches- how escape games contribute to team building
1. "Peeking Behind the Locked Door: A Survey of Escape Room Facilities"(PDF). White Paper. Retrieved 2015-05-24
2. Raspopina, Sasha (2015-07-23). "Great escapes: the strange rise of live-action quest games in Russia". The Guardian.
3. Penttilä, Katriina (14 August 2018). "History of Escape Games : examined through real-life-and digital precursors and the production of Spygame".
4. Wiemker, Markus; Elumir, Errol; Clare, Adam (November 2015). "Escape Room Games: "Can you transform an unpleasant situation into a pleasant one?"" (PDF). White Paper.